Search found 10 matches

by nighthalk
Sun Feb 07, 2016 6:07 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

too late already finished it, i posted it under the rama board
by nighthalk
Sun Feb 07, 2016 2:21 pm
Forum: RAMA (Sierra)
Topic: nocd patch
Replies: 0
Views: 20517

nocd patch

like i did with the shivers 2 game, here is a patched executable to no longer need to swap in and out cd's for RAMA. i did a full playthrough without issues. collector will take this and put it into a new installer. note: disc1 disc2 and disc3 have to have the following files: RESMAP.00?, RESMDT.00?...
by nighthalk
Fri Feb 05, 2016 9:41 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

i dont own that game... so i may have to find a source heh. but il take a look.
by nighthalk
Fri Feb 05, 2016 9:12 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

heh woops. the way it was programmed it was still going to ASK for the cd, and then ignore whatever happened and continue on anyway (it would have always moved on without disk). i however have fixed it to not even ask (attached). again theres no error handling for missing files anymore.
by nighthalk
Sun Jan 31, 2016 2:39 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

i double checked, that particular dll is EXACTLY the same between what is on my original disk and what the installer provides, so it is compatible with both. somehow he bumped his date stamps during the making of his installer. i also went back and compared the rest of those dlls in the dll folder, ...
by nighthalk
Fri Jan 29, 2016 9:55 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

sorry about the delay, i got sidetracked. those dll's are "level/script" dlls, i dont think they were modified by jafa. if they were, i THINK i used the one used by jafa but i am not positive. comparing them byte by byte should only have a few bytes difference. as for credits just do "...
by nighthalk
Sat Jan 16, 2016 11:56 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

i unfortunately found one small bug. near the end of the game it forcibly tries to find cd 2, but instead finds cd 1. i patched the DLL to remedy this. (note that all my fixes may not work very well when files are legitimately missing or cds are trying to be used and are not inserted). once that is ...
by nighthalk
Wed Jan 13, 2016 2:01 am
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

let me try to fix these issues now while it is still easy. it looks like while it is parsing these lines it does a strtok split for space, tab, and "=" (it does not use the getprivateprofilestring function). once. and then again for those as well as "," and ";" for as m...
by nighthalk
Mon Jan 11, 2016 10:49 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

Re: fixed npc animations and no-cd modifications

Here are the modified files (as well as an example resource.win to show which folders can be relative paths). from this it will work if you just copy the cd contents to the shivers2 folder.
by nighthalk
Sun Jan 10, 2016 10:37 pm
Forum: Shivers 2 (Sierra)
Topic: fixed npc animations and no-cd modifications
Replies: 17
Views: 104204

fixed npc animations and no-cd modifications

so after some effort. i managed to change the executable to no longer rely on the cd, whatever folders you use in the INI file is where it will look (and relative paths such as .\robots will work). the resource files on the two cd's are either exactly the same or a unique file name so there are no c...